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This all contributes to the feeling that losing an army can be catastrophic, not just in terms of gold (which is replaced fairly easily in the mid to late game), but in terms of time. Some units are just better than others, as these levy spearmen are about to find out. That might not be an issue with some of the cheaper units, but the more elite soldiers are really expensive and there are some serious limitations on how often they can be recruited. These units you've just spent your hard-pillaged gold on are going to be extremely easy to defeat for the next several turns as you wait for them to, quite literally, flesh out. Armies didn't just pop into existence.įrom a strategic point-of-view, this also presents a big risk for the player. This reflects the idea that in 878AD, soldiers were mustered from the surrounding area and this process took time. Whereas in other Total War games you'll spend a turn or two waiting for a unit to arrive at full strength, here you immediately add them to your army, but they'll arrive at quarter strength. The way in which you recruit these units has been overhauled too. This is best demonstrated by the armies themselves, which will typically rely on the same selection of units throughout your campaign, with just a few available upgrades. It's bigger than you'd expect too, comparable in size to the Attila campaign, despite that game having needed to cram in an entire continent.Įach turn in Thrones of Britannia represents a single season, ensuring the rate of progress, in all things, is slowed way down. This has allowed Creative Assembly to absolutely nail the detail of this particular era, with one of the most well-realised campaign maps I've seen in a Total War game. What comes next?Īs the first of the Total War 'Sagas', Thrones of Britannia looks to hone in on a much smaller timeframe than we're used to seeing from this series, with a typical campaign lasting just a few decades. It's an interesting setup for a campaign: the big invasion has already happened.
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To some, the Vikings aren't a threat, they're a potential ally. Perhaps you'd prefer a smaller faction one that can benefit from all this chaos.
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This isn't peace, it's half-time.Īnd that's where Thrones of Britannia begins, as you decide which side of this conflict you want to lead: will you be at the head of an English Kingdom or the Great Viking Army? Or perhaps neither. A brief truce has now settled across the British Isles, but there's too much bad blood here for the Norsemen to coexist with those they've so recently conquered. The year is 878AD and the Vikings have already invaded. Total War goes back to the past, but this spin-off invites uneasy comparisons to the superior recent Warhammer games.
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